Back to All Events

Using Gestures to Augment Cognition in VR

How to Register

Registration for this event can be found here on Eventbrite.

Event Description

In Snow Crash, Hiro Protagonist thwarts a neurolinguistics virus from destroying the Metaverse. This type of neurological hacking isn’t just sci-fi, it’s a branch of psychology called “situated cognition.”

Some examples are already familiar to you: your brain associates the color red with strength and sex. People who wear a red shirt in their dating profiles get asked on more dates. People named Dennis become dentists and those named Laurence become lawyers at higher rates than their peers. There are hundreds more examples of how behaviors are affected by characteristics that you might not think would affect them.

Come learn how gestures influence how a person thinks, and the consequences of using gestures in interaction design. Gestures play an active role in learning and decision-making by giving humans new ways of representing information. We gesture when we are talking to ourselves and when talking in the dark when no one can see us; even blind people gesture when speaking to other blind people.

This talk will address how simple physical gestures augment cognition and how to optimize them in VR/AR interaction design.

Speaker Bio

Jessica Outlaw, M.S., is an experience researcher on VR/AR. Trained in psychology and behavioral economics, Jessica applies qualitative and quantitative research methods to strategize and test experiences. She blogs at "The Extended Mind" on how changes in the body and the environment influence cognition.